Do you like that motorcycle game series, Trials, where you do flips and shit, trying to get through a level with style, grace, excitement, and still get a really good time so you can collect those gold trophies? Yeah. This game tried to throw it’s zombie car into the mix.
Now, don’t get me wrong, Zombie Derby II isn’t a bad game if you’re into linear progression, a trials style level design sans most of the loops and flips, and zombies, but, it’s VERY basic in that the only thing you’ll be doing is getting as far as you can in the levels so that you can upgrade your fuel tank so that you can go further. The game is set up to artificially limit how long you can drive so that they can increase the game’s length, and, that’s pretty annoying.
There isn’t a level that I couldn’t beat on my first attempt if I was maxed out on the vehicle that was unlocked by that stage. (For example, the army vehicle unlocked in the second level, on the second level.) And, I understand that using a much larger vehicle makes it difficult to make flips and things happen without really fooling with the physics, but, this game’s controls are a pretty decent translation from using WASD or a controller on a dedicated window rather than in your browser. There’s nothing wrong with it, exactly, it’s just… driving forward, shooting barrels with your gun, and boosting over things that will make you explode, it’s the type of thing you’d want to dick around on while at the office, not something you’d spend any dedicated gaming time grinding out.
This game’s a trials clone with an equipment management system, and less reliance on player skill to get through the levels, so, if that’s what you’re looking for, you won’t be disappointed.
The thing to remember about this game, is that it’s originally a browser/mobile game. So… it’s okay for what it is, but, it’s definitely not a game I’d be dreaming about playing when I got home from work.
The developers have even stated on their steam page:
“We did not dare to make the PC version for a long time, but since many fans of the mobile version wanted to play with full access to the content on the PC, we decided to go for the desires of our players.”
So, ultimately, this is your fault, players. I’m personally not a player, I just crush a lot.
Disclosure: We received this game for free.
Developed by: Brine Media