Cooking Witch is what happens when someone takes a flash game with an incremental purchase system and produces something slightly more stable. It’s not a bad game, but, what more can you really expect for the price tag of $1.99?
The main idea behind cooking witch is to drop kids into your cauldron and eat the meat they turn into. Fat children are worth more meat, but they slow you down more, while lighter kids are easier to carry, and give you more bonus time, which, as I’ll explain later, is super important. This whole process gets difficult when the fathers decide they don’t want you snatching up their kids, and come at you with shotguns, but, even at first, since the game takes place in a celebration, there are fireworks to contend with. It’s a pretty simple game, so, avoid the enemies, collect the children, eat the meat, continue ‘til time runs out, buy upgrades, and that’s about it.
The graphics and audio are both pretty solid. It’s probably about as good as you’re gonna get from a game that costs two bucks, so, watch the trailer and you’ll get a good idea. The music is the same each time you start a level, but, I don’t hate the song. The background noises and the kids screaming as you scoop them up on your fishing pole are funny, and hearing the “bloop” sound of the kids falling into the cauldron is great the first couple times. After awhile, they don’t get annoying, they just become indicators that you’re doing what the game wants you to.
Gameplay is pretty solid. You move your mouse and left click to pick up kids. My only real complaint is that the game allows your mouse to move into a second monitor if you have two. This is a huge hassle if you have two monitors, and it’s downright insane if you have 3 or 4. The game operates like a flash game, allowing you to improve your ability to play next time through incremental increases in the ability to capture meat through the upgrade system. The game gives you bonus “quests” that you complete to unlock stars, but, it isn’t always clear how to succeed at them. This is frustrating.
Although the game’s control scheme is simple, I think the brilliance of the gameplay works specifically because of how simple it is. I wouldn’t say this is a show-stopping game and everybody needs to own it, and, you’re not going to get 2-3 hours out of it in one go, but, as far as a tiny game with an upgrade system goes, it’s more than a flash game, but less than a feature title, which is okay once in awhile. The upgrade system takes a little bit of time to pick up steam, but once you start upgrading, you’ll definitely be scooping up enough kids to make it feel like an adventure every time you fly away from your cauldron.
This is a game I would probably never purchase, honestly. I just don’t have time to dick around with a mini-game, that being said, I would be missing out on a neat little distraction that one could easily play on a 5 minute break between clients if I worked from home, or if I just needed something to do while waiting for a buddy to finish his Warhammer 40K: Eternal Crusade match so we could play something together. It’s worth 2 bucks, and, even though the concept is simple, the gameplay is more engaging than most games in that same price range that I’ve messed around with.
Disclosure: We received this game for free
Developed by: VaragtP